857 Chess Endgame Puzzles for Windows PC

Learn new winning ideas of chess endgame, unknown to overwhelming majority of chess players!
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857 Chess Endgame Puzzles is a best selection of endgame puzzles by famous composers. It is designed for intermediate chess players and chess masters to learn new winning ideas of chess endgame. The program will help you learn how to win where "impossible" to win and how to save a chess game in a desperate position. Note: Chess endgame puzzles are also known as endgame studies.

The puzzle collection includes best of the best endgame studies for practical use to share all the chess endgame wisdom you can come across. It runs on any Windows PC with a minimum screen resolution of 800x600. 857 Chess Endgame Puzzles is a sister software of the pdf ebook "350 Chess Endgame Puzzles"; it provides 857 endgame puzzles against 350 of the above pdf ebook.

To download the demo version of the program, click the link below:

chess software download icon 857 Chess Endgame Puzzles for Windows PC, 416 KB


The following is more information about 857 Chess Endgame Puzzles:

• 857 Chess Endgame Puzzles has 2 versions: the demo version and the full version. The demo version provides 57 chess endgame puzzles and the full version 857.

• All endgame puzzles (endgame studies by famous composers) run in chronological order by the publishing year. The demo version displays 57 puzzles from the year 1808 to 1899, the full version 857 puzzles from the year 1808 to 1986.

• The full version of the program provides 857 endgame studies created by 215 famous chess composers and more than 2000 winning ideas of chess endgame to learn and remember for using in the real games.

• To understand the meaning of the "winning idea of chess endgame" which is used in the Help documentation, please see - at the bottom of this page - Endgame 48 by Alexei Troitzky. It will show you 2 winning ideas to promote the passed pawn.



• The demo version and the full version of 857 Chess Endgame Puzzles are distributed as setup wizard compressed into a single zip file. The demo version of the software displays the sign "Demo Version" and title bars "857 Chess Endgame Puzzles Demo."

• The full version of of 857 Chess Endgame Puzzles is compiled personally for each licensee, with the licensee name printed on the program title bars as follows "857 Chess Endgame Puzzles - Licensed to First Name Last Name."

• The full version of 857 Chess Endgame Puzzles can be downloaded by the licensee via a special link provided by chesselo.com within 3 working days after ordering. The file size of the full version is around 5 MB.

• The licensee is allowed and highly recommended to make a backup copy of the full version on a CD/flash drive provided that it is protected from illegal distribution/use.

• Please feel free to contact our support team if you need assistance downloading, unzipping, installing or using the program. You can contact our support team via the support e-mail address that is provided immediately after ordering.

• The program is designed for intermediate chess players and chess masters to learn new unbelievable winning ideas of chess endgame unknown to overwhelming majority of chess players. The program is not intended for chess beginners due to the difficulty level of the puzzles. The chess beginner may solve only few of them.

• Learn from each chess puzzle. Analyze and learn the solutions for White and Black. Pay special attention to the moves marked as strong (!) and brilliant (!!) moves. Pay your attention to the moves marked as weak (?) and blunders (??). Think why some "obvious" moves are not shown in the solution...

• Below is a screenshot of Endgame 48 of the demo version. This endgame study (puzzle) was created by Alexei Troitzky in 1896, White to move and win. The solution: 1. Na3+!! Nxa3 2. d6! exd6 3. h5 1-0. To win, White must promote the passed h4-pawn. Having solved the puzzle and carefully learned the solution, you should remember the following 2 winning ideas for your future games. Idea 1 (1. Na3+!! Nxa3): The knight sacrifice with fork and check to put the Black knight on a3 now the Black knight is one jump away form the passed pawn (a3-b5-d6-f7). Idea 2 (2. d6! exd6): The pawn sacrifice to block d6 with a Black piece to prevent the Black knight from stepping on d6 on its run for the passed pawn (a3-b5-d6 is blocked by the Black pawn). Now you can promote the pawn.


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