• White to move and win
[See answer at the bottom]
• Puzzle 49 Solution Hints
The only way to win is the following one. Move the White king down but do not take the Black pawn on g7. Keep the White king going down and let the Black h-pawn be promoted. Do not touch the White rook until the last checkmating move. Analyze why the White king must not take the g7 pawn at the very beginning...
• Puzzle 49 Data
1. Author: Moravec, Josef (1882-1970); Chechoslovakia.
2. Year: 1912
• Puzzle Recomendations
The endgame puzzles in this section are beautiful, best and practical to learn chess endgame; some of them are famous. You can solve the endgame puzzles online or using a real chessboard. Each puzzle contains at least 1 winning idea; usually — 2 or 3. Learn the winning ideas of chess endgame to win more games in real!
• How to Find More Puzzles at Chesselo.com
To find more chess puzzles, visit the Main Chess Puzzles Page of chesselo.com. Then find and click a corresponding link on that page. You can find there chess puzzles for beginners, for intermediate and advanced chess players. You can see them as chess puzzle software, online chess puzzles, and chess puzzle PDF ebooks.
# Note: See the Puzzle Answer below #
• The Puzzle Answer
1. Kh7! h4
[1. Kxg7?? is a bad move for White - see below why]
2. Kg6 h3
[2.Kg6 also blocks Black pawn on g7]
3. Kg5 h2
4. Kg4 h1=Q
5. Kg3! 1-0
[Zugzwang: Black will be checkmated or will lose the queen]
[If 1. Kxg7, Black will win by Qh8 to cover a1 and prevent mate]
[Learn: White did not take pawn on g7, and now...]
[the Black pawn g7 is blocking h8-a1 for the Black queen]
Endgames: Puzzles 1-30