• White to move and win
[See answer at the bottom]
• Puzzle 86 Solution Hints
Under the best play of White and Black, White must mate the Black king in 4 moves. Take this chess endgame puzzle as mate in 4. Hint 1: First move the light bishop on d5. Do not move it on h7 because it is a draw — see solution. Hint 2: Then move the White king to be closer to checkmate in 4... Black has to think how to defend h1.
• Puzzle 86 Data
1. Author: Henri Rinck, France.
2. Year: 1918
• About the Author
Henri Rinck is a famous chess composer of all times. He is considered a architect of modern chess composition. His name is well-known to the real lovers of chess endgame study. Henri Rinck was born in France on January 10, 1870. He graduated as a chemical engineer and discovered a refining process for green vegetal oils. He was fond of chess. Henri Rinck is the author of more than 1600 endgame studies. He died in Spain on February 17, 1952.
• Puzzle Recommendation
You may solve this chess puzzle online from the computer's screen or using a real chess board. If the latter, please revisit this page for the answer next time. You can find the puzzle answer at the bottom of this page.
Try to solve the chess puzzle by yourself. You are advised to carefully analyze the position, recheck your solution, and only then to see the answer to the chess puzzle below. Please do not look down at the puzzle answer before the time.
When you have seen the solution, you are recommended to set up the position and replay the puzzle again. Pay your attention to the moves marked as strong and to those as weak. Learn the winning ideas of the chess endgame.
• How to Find More Chess Puzzles
To find more puzzles, please visit the Chess Puzzles Main Page of www.chesselo.com. Then find and click a corresponding link. On this page, you can find chess puzzles for beginners, for intermediate players, and chess puzzle pdf ebooks.
# Note: See the Puzzle Answer below #
• The Puzzle Answer
1. Bd5 e4
[1. Bd5 is to attack h1, 1... e4 to defend]
[1. Bh7+? Kg4 2. Be4 Kxh4 3. Bh1 Kg3
4. e4 Kf2 5. Ke7 Kg1 6. Bf3 Kf2! 1/2-1/2]
2. Kf7! h1=Q
[2... Kg4 3. Bxe4 Kxh4 4. Bh1 1-0]
3. Be6+ Ke5
[3... Ke5 is the only legal move for Black]
4. Bg3# 1-0
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